Difference between revisions of "Event generation"
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== Choice of event weight normalisation == | == Choice of event weight normalisation == | ||
− | There are basically four different choices to normalise event weights. Choosing a notation where <math>w_i</math> denotes the weight of the <math>i</math>th event, <math>N</math> is the number of generated events, <math>\sigma</math> is the generated [[cross section]] value and <math>\langle \cdots \rangle</math> denotes the average, the different conventions are<ref> Wolfgang Kilian, Thorsten Ohl, Jürgen Reuter: [http://whizard.hepforge.org WHIZARD] online user manual, [https://whizard.hepforge.org/manual/manual012.html#sec223 section 11.3]</ref>: | + | There are basically four different choices to normalise event weights. Choosing a notation where <math>w_i</math> denotes the weight of the <math>i</math>th event, <math>N</math> is the number of generated events, <math>\sigma</math> is the generated [[cross section]] value and <math>\langle \cdots \rangle</math> denotes the average, the different conventions are<ref>Wolfgang Kilian, Thorsten Ohl, Jürgen Reuter: [http://whizard.hepforge.org WHIZARD] online user manual, [https://whizard.hepforge.org/manual/manual012.html#sec223 section 11.3]</ref>: |
# <math>\langle w_i \rangle = 1</math> meaning that <math>\langle \sum_i w_i \rangle = N</math> | # <math>\langle w_i \rangle = 1</math> meaning that <math>\langle \sum_i w_i \rangle = N</math> |
Latest revision as of 12:09, 18 September 2017
Event generation refers to the computer-based simulation of events, usually using the Monte Carlo method and an event generator.
Choice of event weight normalisation
There are basically four different choices to normalise event weights. Choosing a notation where denotes the weight of the th event, is the number of generated events, is the generated cross section value and denotes the average, the different conventions are[1]:
- meaning that
- meaning that
- meaning that
- meaning that
The sums are over all generated events.
References
- ↑ Wolfgang Kilian, Thorsten Ohl, Jürgen Reuter: WHIZARD online user manual, section 11.3